The kicker is, each one of these blobs will give you a power orb – and you’re being chased by over a dozen of them. If you weave through the vines properly, they’ll get stuck, protecting you from harm. You need to shoot your way through some vines, but at the same time, you’re chased by little pink blobs. There are a few clever areas too, particularly the area before the second level boss. There’s also a Score Attack mode which challenges you to beat the whole game in one sitting. In the regular arcade mode, you’re allowed infinite credits and can restart the game any time at any checkpoint, much like the PS2 ports of Gradius III and IV and Gradius Galaxies. It manages to provide a better difficulty balance than any of the original arcade games, especially on the lower settings, where extra power orbs are provided after respawning. At least there are a handful of brief, hidden stages, as well as multiple endings, and the levels actually change after each loop.īut for all of the complaints regarding its lack of innovation, Gradius Rebirth is still an extremely well-designed game. Its biggest issue is that it’s only five stages long – the game ends right as it’s picking up its groove, although perhaps one can’t expect too much for a low-priced downloadable game. These are all loosely based on the levels from the first Game Boy game. There’s another biological level a la Life Force, a Moai stage, a desert level (with black platforms seemingly ripped from the HR Giger-inspired level of Gradius II), and the requisite final mechanical base stage. It’s not nearly as cool as the black hole from Gradius Gaiden, but it’s still a pretty neat concept. There’s another replica of the first level of Gradius, except you can destroy a control panel which either turns the scenery snow white or sets it ablaze with fire. The opportunity to make an “old” game might come off as a bit cheap, and a step backwards.Īnd yes, on some levels it feels a bit uninspired, although it occasionally puts some twists on them. On the other hand, most people consider Gradius Gaiden the pinnacle of that series, at least in the classical sense, not considering the direction that Gradius V took. This sort of retro styled design worked for Mega Man 9, since most classic fans agree the series peaked around the second or third NES game. There are some additional effects that weren’t present in games of the era, like sprite rotation. Gradius Rebirth is designed to look and sound like a late ‘80s or early ‘90s Konami arcade title, circa Gradius II. Plus, Gradius IV was already subtitled “Fukkatsu”, which basically means the same thing.Īt least that had the updated graphics going for it. One might be tempted to call it “Gradius Rehash”, since much of it is based off of recycled elements from previous games, even moreso than usual for the Rebirth line. It was later collected with many more sequels in the PSP exclusive Gradius Collection.Gradius Rebirth, released as a WiiWare title in 2008, is somewhat of an inappropriate name. It was rereleased in a compilation package with the sequel Gradius II: Gofer no Yabou in the Gradius Deluxe Pack, a first generation title for the PlayStation and Sega Saturn. Gradius was so popular in Japan, that the Famicom version was released in the arcade using Nintendo's Vs. The game was ported to many systems, most notably the NES and PC-Engine (both versions of which have been made available on the Wii Virtual Console) and the Japanese MSX computer. Designer Kengo Nakamura has said in an interview that the chosen name's similarity to Gladius was coincidental. However, the developers went with the name Gradius, and applied the name to the planet that was being attacked by invading aliens. A Gladius was a short sword used in ancient Rome by legionaries. The title Gradius is thought to have been drived from the Latin term for a sword known as a "Gladius". Konami's arcade game Scramble is often considered a precursor to Gradius. Gradius is considered a highly influential game and has set the foundation for many other horizontal shooters for years to come. Gradius has the distinction of popularizing a weapon selection bar called "Power meter", based upon collecting capsules to 'purchase' additional weapons. The arcade game was originally released in North America and Europe as Nemesis, although some conversions retained the name Gradius in these regions. It was the first game to be released in the Gradius series. Gradius is a horizontally-scrolling shoot 'em up released by Konami in 1985 for video arcades. For Game Boy game released under the international title, see Nemesis (Game Boy).
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